AI Insights · Timothy · January 2023
Top 5 Co-op Games on Android in Oceania: Q4 2022
Explore the performance of the top 5 co-op games on Android in Oceania for Q4 2022, with data on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2022, the top co-op games on Android in Oceania exhibited notable trends in weekly downloads, revenue, and active users. Here is a breakdown of the performance for Survivor.io, Roblox, Township, Among Us, and Pokémon GO.
Survivor.io
Survivor.io from Habby saw a dynamic quarter. Weekly revenue started at around $26K and ended the quarter with a peak of approximately $34.6K by mid-December. Weekly downloads fluctuated, starting at around 16K and experiencing a notable dip to about 6.7K in early December, before stabilizing around 8K. Active users showed a similar trend, starting at 56.7K, peaking at 73.6K in late October, and then gradually declining to around 55.4K by the end of December.
Roblox
Roblox from Roblox Corporation maintained strong performance throughout the quarter. Weekly revenue ranged from $107K to a peak of $222.5K at the end of December. Downloads showed consistent numbers, fluctuating between 9.9K and 19.7K. Active users remained robust, starting at 827K and peaking at 895K in the final week of December.
Township
Township from Playrix displayed steady growth in revenue and active users. Weekly revenue increased from around $61.9K to a peak of $82.4K in mid-December. Downloads remained stable, averaging around 6K, with a slight increase to 7.3K in the final week. Active users showed a gradual rise from 32.7K to 37.7K over the quarter.
Among Us
Among Us from Innersloth LLC experienced modest revenue and active user growth. Revenue varied between $381 and $707, with a slight peak in mid-December. Downloads started at around 5.6K, peaking at 7.6K in the last week of December. Active users initially dropped from 20K to around 12.6K but recovered to approximately 20.8K by the end of the quarter.
Pokémon GO
Pokémon GO from Niantic, Inc. demonstrated strong revenue and active user engagement. Weekly revenue ranged from $86.3K to a high of $149.9K in early December. Downloads remained relatively stable, averaging around 5K, with a slight increase to 5.7K in mid-December. Active users started at 236K, peaking at 242K in early October, and then leveled off at around 195K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.